Sometimes you come across a steering wheel that immediately makes you think: wow, ...

When it comes to high-end sim racing hardware, there are only ...

As an avid sim racer, I am always looking for ways ...

Not long ago, Novitas Racing Tech joined me in ...

By Wilco Verhaegh
By Wilco Verhaegh

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wilco verhaegh

What exactly does SimRacingHub do?

I don't test products to rewrite a specification list. I test them because I want to know what remains once the novelty is gone. In my own rigs, with my own reference hardware, in sessions where small irritations, smart choices and real improvements become apparent by themselves.

For me, that's where the difference lies. A handlebar can be beautiful in the box, but feel too heavy after 20 minutes of riding. A pedal set can be technically impressive, but only gain value when it makes me brake more consistently. A cockpit can look sleek in photos, but in the end what matters most is whether it stays still when I brake hard and push the car to the limit.

I write from that practice. Not from what a brand likes to tell you, but from what I notice myself when I drive it, adjust it, compare it and sometimes get disappointed. Sometimes a product is better than expected. Sometimes especially more expensive than necessary. And sometimes the most honest conclusion is that you better understand your current setup before buying something again.

How does SimRacingHub test?

I don't test hardware on a desk next to a laptop. Everything I discuss goes into my own setup. In a cockpit where I know exactly how my pedals feel, how my wheelbase reacts, where my screen should be and when something is wrong.

That makes testing more fair. Not because my setup is the only correct reference, but because I can feel a difference. If a pedal set gives more confidence when braking hard, I notice it. If a handlebar is nicer than practical, I notice that too. And if a product impresses mainly in the first 10 minutes but adds little after that, I just write that down.

For each review, I tell as specifically as possible how I tested, what I am comparing with and who a product makes sense for. Some links on SimRacingHub are affiliate links. If you buy something through such a link, I may receive a small commission for it at no extra cost to you. That doesn't change my judgement. A product does not become better just because there is a link below it.

VR is the most sweeping thing you can add to a sim racing setup. Not because it looks better than a proper screen - but because it puts you spatially inside the car. You look up at the apex. You see the distance to the crash barrier. You feel from the proportions how late you can actually brake. That does something to your sim racing experience! That's why SimRacingHub tests which options are worthwhile for sim racing specifically and where the compromises are.  

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SimRacingHub runs on affiliate links and ads. If you buy something through a link on the site, I may receive a small commission for it, without you paying extra. That helps me to keep putting time, testing and new content into SimRacingHub. My judgement doesn't change because of that. If a product is good, I explain why. If something is disappointing, I write that too.

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By Wilco Verhaegh

Fanatec presented its latest innovations at the ADAC SimRacing Expo, including the much-anticipated Fanatec ClubSport Handbrake V2, the successor to the ...

What is sim racing?

Sim racing stands for simulation racing: virtual racing where the emphasis is on realistic car racing. The difference from a regular racing game is not only in better graphics or more difficult controls, but mainly in the way the car reacts. In sim racing, it is all about tyre grip, weight transfer, brake pressure, steering input, temperature, track evolution and everything that determines why a car does what it does.

That makes sim racing interesting, but also challenging. You don't just drive a car around a track; you learn to understand why you lose grip, why your braking point shifts, why a wet track feels different and why the same car can react differently from one simulator to another. Titles like iRacing, Assetto Corsa, Assetto Corsa EVO, Automobilista 2 and Le Mans Ultimate try to mimic those dynamics as credibly as possible.

The hardware makes that experience tangible. A good steering wheel, direct wheelbase, precise pedals and a stable cockpit ensure that you not only see what the car is doing, but also feel it in your hands, feet and posture. That's exactly where sim racing really starts for me: at the moment when technology, feel and control come together - and you have to make choices about what makes your setup better.

RaceRoom Experience
assetto corsa competizione

What hardware do you need for sim racing?

A sim racing setup consists of a few building blocks. Those building blocks are modular - you start somewhere and build out the more you know what you want. But it helps to understand what each component does before you buy anything.

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